Large City: Mïtávo-nojf Xluwuf

Mïtávo-nojf Xluwuf

Mïtávo-nojf Xluwuf
Example Gnoll architecture.
StatePelala
ProvenceNgelágemim Principality
RegionKtöl-awiu Savannah
Founded1506
Community LeaderLord Khrardjea
Area84 km2 (33 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation2370 m (7775 ft)
Average Yearly Precipitation243 cm/y (95 in/y)
Population19765
Population Density235 people per km2 (598 people per mi2)
Town AuraEnchantment
Naming
Native nameMïtávo-nojf Xluwuf
Pronunciation/graˈkə˞/ /nojf/
Direct Translation[broken] [scene]
Translation[Not Yet Translated]

Mïtávo-nojf Xluwuf (/graˈkə˞/ /nojf/ [broken] [scene]) is a temperate Large City located in the Ngelágemim Principality of the Pelala.

The name Mïtávo-nojf Xluwuf is derived from the Sylvin language, as Mïtávo-nojf Xluwuf was founded by Denszil, who was culturaly Gnoll.

Climate

Mïtávo-nojf Xluwuf has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 20°C (68°F) and its average temperature during the winter being a warm -12°C (11°F). Mïtávo-nojf Xluwuf receives an average of 243 cm/y (95 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Mïtávo-nojf Xluwuf covers an area of nearly 84 km2 (33 mi2), and an average elevation of 2370 m (7775 ft) above sea level.

Overview

Mïtávo-nojf Xluwuf was founded durring the early 16th century in spring of the year 1506, by Denszil. The establishment of Mïtávo-nojf Xluwuf was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Mïtávo-nojf Xluwuf's construction back out of the project. Denszil pushed on reguardles, and Mïtávo-nojf Xluwuf was finished, but starts off as a terible place to live.

Mïtávo-nojf Xluwuf was built using the conventions of Gnoll durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Mïtávo-nojf Xluwuf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mïtávo-nojf Xluwuf is is constructed arround a series of restrictive flagstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Mïtávo-nojf Xluwuf, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Mïtávo-nojf Xluwuf's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Mïtávo-nojf Xluwuf has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Mïtávo-nojf Xluwuf ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Mïtávo-nojf Xluwuf is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Mïtávo-nojf Xluwuf was like during the glorydays.

Civic Infrastructure

Mïtávo-nojf Xluwuf possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Mïtávo-nojf Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mïtávo-nojf Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mïtávo-nojf Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mïtávo-nojf Xluwuf's parks.

Mïtávo-nojf Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mïtávo-nojf Xluwuf.

Mïtávo-nojf Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mïtávo-nojf Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mïtávo-nojf Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mïtávo-nojf Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mïtávo-nojf Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mïtávo-nojf Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mïtávo-nojf Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mïtávo-nojf Xluwuf's public wards, blessings, and other arcane systems.

Mïtávo-nojf Xluwuf has an Scientific Academy which provides higher education in the natural sciences.

Mïtávo-nojf Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mïtávo-nojf Xluwuf's grid is powered by a god's will and kindness.

Mïtávo-nojf Xluwuf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Mïtávo-nojf Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Mïtávo-nojf Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Mïtávo-nojf Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mïtávo-nojf Xluwuf's natural decorations nor waterways.

Mïtávo-nojf Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mïtávo-nojf Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mïtávo-nojf Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Life is hard in Mïtávo-nojf Xluwuf. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Mïtávo-nojf Xluwuf a notably resourceful and hearty people.

Mïtávo-nojf Xluwuf's bank was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, winter is skipped in Mïtávo-nojf Xluwuf.

The Fogwarden near Mïtávo-nojf Xluwuf are known to be almost tame, such that they can be put to domestic use.

Mïtávo-nojf Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Enchantment energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 41
  • Farmers: 52
  • Farm Laborer: 85
  • Hunters: 63
  • Milk Maids: 50
  • Ranchers: 26
  • Ranch Hands: 54
  • Shepherds: 50
    • Farmland: 79060 m2
    • Cattle and Similar Creatures: 4941
    • Poultry: 59295
    • Swine: 3953
    • Sheep: 197
    • Goats: 39
    • Horses, Mounts, and Beasts of Burden: 1976

Craftsmen

  • Arms and Toolmakers: 38
  • Blacksmiths: 48
  • Bookbinders: 25
  • Buckle-makers: 25
  • Cabinetmakers: 42
  • Candlemakers: 70
  • Carpenters: 62
  • Clothmakers: 56
  • Coach and Harness Makers: 21
  • Coopers: 49
  • Copper, Brass, Tin, Zinc, and Lead Workers: 26
  • Copyists: 19
  • Cutlers: 17
  • Fabricworkers: 43
  • Farrier: 106
  • Furriers: 12
  • Glassworkers: 68
  • Gunsmiths: 42
  • Harness-Makers: 18
  • Hatters: 38
  • Hosiery Workers: 14
  • Jewelers: 21
  • Leatherwrights: 49
  • Locksmiths: 19
  • Matchstick makers: 30
  • Musical Instrument Makers: 29
  • Painters, Structures and Fixtures: 25
  • Paper Workers: 29
  • Plasterers: 26
  • Pursemakers: 37
  • Roofers: 20
  • Ropemakers: 20
  • Rugmakers: 19
  • Saddlers: 38
  • Scabbardmakers: 40
  • Scalemakers: 21
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 18
  • Shoemakers: 19
  • Soap and Tallow Workers: 67
  • Tailors: 127
  • Tanners: 25
  • Upholsterers: 29
  • Watchmakers: 26
  • Weavers: 58
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 13
  • Arcana Sellers: 13
  • Beer-Sellers: 27
  • Booksellers: 30
  • Butchers: 50
  • Chandlers: 53
  • Chicken Butchers: 48
  • Entrepreneurs: 20
  • Fine Clothiers: 49
  • Fishmongers: 48
  • Florists: 11
  • Potion Sellers: 34
  • Resellers: 109
  • Spice Merchants: 25
  • Wine-sellers: 42
  • Wheelwright: 30
  • Woodsellers: 18

Service workers

  • Bakers: 98
  • Barbers: 77
  • Coachmen: 28
  • Cooks: 79
  • Doctors: 44
  • Gamekeepers: 29
  • Grooms: 17
  • Hairdressers: 73
  • Healers: 55
  • Housekeepers: 59
  • Housemaids: 123
  • House Stewards: 59
  • Inns: 19
  • Laundry maids: 38
  • Maidservants: 70
  • Nursery Maids: 35
  • Pastrycooks: 59
  • Restaurateur: 76
  • Tavern Keepers: 82

Specialized Laborer

  • Ashworkers: 27
  • Bleachers: 18
  • Chemical Workers: 11
  • Coal Heavers: 39
  • In-Town Couriers: 39
  • Long Haul Couriers: 42
  • Dockyard Workers: 39
  • Gas Workers: 9
  • Hay Merchants: 16
  • Leech Collectors: 51
  • Millers: 44
  • Miners: 44
  • Oilmen and Polishers: 31
  • Postmen: 40
  • Pure Finder: 25
  • Skinners: 56
  • Sugar Refiners: 11
  • Tosher: 29
  • Warehousemen: 73
  • Watercarriers: 43
  • Watermen, Bargemen, etc.: 61

Skilled Laborers

  • Accountants: 26
  • Alchemist: 30
  • Clerk: 41
  • Dentists: 19
  • Educators: 57
  • Engineers: 29
  • Gardeners: 20
  • Mages: 14
  • Plumbers: 21
  • Pharmacist: 23
  • Professors: 8
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 19
  • Bankers: 27
  • Civil Clerks: 45
  • Civic Iudex: 21
  • Consultants: 12
  • Exorcist: 48
  • Fixers: 22
  • Kami Clerk: 38
  • Landlords: 38
  • Lawyers: 24
  • Legend Keepers: 31
  • Militia Officers: 164
  • Monks, Monastic: 65
  • Monks, Civic: 59
  • Historian, Oral: 43
  • Historian, Textual: 23
  • Policemen, Sheriffs, etc.: 42
  • Priests: 89
  • Rangers: 27
  • Rat Catchers: 31
  • Scholars: 29
  • Spiritualist: 38
  • Slayers: 11
  • Storytellers: 71
  • Military Officers: 59

Cottage Industries

  • Brewers: 65
  • Comfort Services: 82
  • Enchanters: 21
  • Herbalists: 22
  • Jaminators: 65
  • Needleworkers: 68
  • Potters: 32
  • Preserve Makers: 63
  • Quilters: 27
  • Seamsters: 104
  • Spinners: 59
  • Tinker: 22
  • Weaver: 52

Artists

  • Actors: 21
  • Architects: 7
  • Bards: 29
  • Costumers: 12
  • Dancers: 23
  • Drafters: 13
  • Engravers: 16
  • Fine Furniture Carpenters: 9
  • Glaziers: 20
  • Inlayers: 18
  • Musicians: 63
  • Painters, Art: 10
  • Playwrights: 20
  • Sculptors, Art: 17
  • Wood Carvers: 61
  • Writers: 65

Produce Industries

  • Butter Churners: 73
  • Canners: 54
  • Cheesmakers: 63
  • Ice Merchants: 8
  • Millers: 40
  • Picklers: 33
  • Smokers: 25
  • Stockmakers: 21
  • Tobacconists: 29
  • Tallowmakers: 42

7386 of Mïtávo-nojf Xluwuf's population work within a Foundational Occupation.

10996 of Mïtávo-nojf Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 1383 (7%) are noncontributers.

Points of Interest

Mïtávo-nojf Xluwuf is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Mïtávo-nojf Xluwuf was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Mïtávo-nojf Xluwuf lost 149 people, 240 livestock, and 76 buildings. The conflict ended after roughly 87, when members of Mïtávo-nojf Xluwuf's militia enacted an operation to deliver a message to a particular production site, then reinforce it. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with an assault and siege on the production site, which ended in a stalemate for Mïtávo-nojf Xluwuf's forces. The war is remembered in legend by Mïtávo-nojf Xluwuf's bards, historians, and legend keepers.

History